
Therein, our growing roster of heroes, acting under the unlikely cover of the Fortuna Entertainment talent agency, become Mirage Masters-magical warriors who harness their uniquely human potential to protect the innocents of our plane from the demonic, otherworldly Mirages.Ĭhildhood friends Tsubasa Oribe and Itsuki Aoi are initially drawn from an unassuming pop idol audition session into a parallel realm called the Idolosphere, where they discover that their own Performa, the very human energy source that Mirages wish to exploit, can be used to cleanse and combat enemy Mirages. Taking place in an obviously surreal interpretation of contemporary Japan, Tokyo Mirage Sessions opens with a flashback to a mysterious disappearance before unfurling before the player a glossy, candy-colored fantasy adventure with a distinctly musical underpinning. Equal parts Shin Megami Tensei, Fire Emblem, and J-Pop, it blends turn-based combat and an action-heavy narrative with pop idol polish for a truly exceptional experience. Still, I don’t necessarily expect to enjoy a game just because of prevalent musical elements.ĭespite all this, I went into the Atlus-produced Wii U exclusive RPG Tokyo Mirage Sessions #FE with genuine interest and excitement. And, in application, music and sound design are very important to an immersive gaming experience. In theory, those should likely be my very favorite titles. I like music and I like video games but music games have always been a bit of a hard sell for me.
